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Multimedia is media that uses multiple forms of information content and information processing (e.g. text, audio, graphics, animation, video, interaction) to inform or entertain the (user)audience.
The multimedia theme has two areas, Perceptual Multimedia Quality (PMQ) and Semantic Content Modelling (SCM). Work on SCM resulted in the creation of the Content Oriented Semantic Modelling Overlay Scheme and associated extensions. PMQ allows the continued work and proliferation of multimedia applications. Drs Stephen Gulliver and George Guinea were the first to use eye tracking for examining multimedia video sequences, and they found methods for distributed multimedia quality from user perspective.
The visualization is related with spatial-semantic visualization and virtual reality and moreover their applications in program visualization, text documents, and visualization of medical data. An important point of investigation within the visualization concerns the study of the structure of scientific knowledge domains and human performance with spatial-semantic visualization and virtual reality.
There are many possible alternatives to visualize geo-spatial data. Some of these alternatives are: Anaglyph, Holography(analogy or digital), Virtual Reality, Computer Animation, Polarization Technology and Multimedia. Therefore, to effectively manipulate multimedia content, an authoring application should have following abilities: